06-20-2021, 07:44 AM
(06-20-2021, 05:31 AM)The Institute Wrote: I'm sure you know more about this than I do, but my understanding is that software distortion modules, at least the ones that emulate a real guitar amp or similar technology, usually use an impulse response file from the amp (just a sound recording of an impulse played through the amp), then do a convolution of the sound you want to distort with the impulse response, which maps the sound characteristics of the amp onto your sound. There are free-to-use IR files for all kinds of amps. Not sure if that's a way to accomplish this in OS though.
It also occurs to me that if OS can separate its sounds into frequency bands (which I assume it can, since EQ is possible) then if distortion can be applied selectively to only high frequencies, say, you could emulate an Exciter plugin, and that might also make a distortion effect more useful if you want to distort bass (since you often only want to distort the mid+higher frequencies of a bass sound to avoid sonic chaos).
I'll try to play around with some curves anyway if I can figure out how this stuff works.
Amp simulations use a distortion for the head, and an IR for a cab. They DO use a distortion though. I am pretty sure this is a parallel distortion or something though
There is an open source guitar amp sim I been using called Guitarix that may be worth looking at the source code or something for