01-19-2023, 11:52 PM
what I think would happen is that as your framerate gets lower, the artifacts would get progressively harder to deal with as the entropy between frames increases, which either requires more processing or accepting the artifacts will be there, instead of just putting that processing to working on rendering the regular frames faster
also gets worse with higher resolutions since it quadratically increases the amount of work needed to produce each interpolated frame
FSR and DLSS are the hot new thing right now with GPUs and they work by just rendering whatever at a lower native resolution for less work, then blowing those up to appear like they were rendered at a higher one; only works on supported GPUs and games right now but it's not impossible that in the future they'll figure out a way for GPUs to natively do it with anything
also gets worse with higher resolutions since it quadratically increases the amount of work needed to produce each interpolated frame
FSR and DLSS are the hot new thing right now with GPUs and they work by just rendering whatever at a lower native resolution for less work, then blowing those up to appear like they were rendered at a higher one; only works on supported GPUs and games right now but it's not impossible that in the future they'll figure out a way for GPUs to natively do it with anything