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Let note stacking influence 8-bit instruments

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Let note stacking influence 8-bit instruments
TerraVentus22 Offline
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8 Posts:
 
#1
02-21-2019, 08:25 AM
So there's this thing you've probably heard of called note stacking. It's where you place several layers of a note for a particular instrument over each other in the exact same place. This results in the note becoming louder, as you probably already guessed. This trick normally works for most instruments. But right now, 8-bit instruments are not one of them.
When several notes of an 8-bit instrument are stacked on to each other, they don't become any louder. They sound exactly the same as if there was no note stacking. I don't know if this is due to a bug, or if this is intentionally made that way for some reason, or if it's just very difficult, if not impossible, to make this work because of how it fundamentally works, or whatever. Maybe there's some answer to why this is a thing, maybe not, I dunno. Hopefully this will be updated so that 8-bit note stacking works.

Anyway, that's enough from me. Have any of you noticed this or known about it?


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Thatoneshadowking Offline
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95 Posts:
 
#2
02-21-2019, 08:28 AM
every time i try to stack 8-bits, once they play, they don't ever stop, and it can ruin a song


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guest Online
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#3
02-21-2019, 06:02 PM
no reason to stack em tho


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guest Online
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454 Posts:
   
#4
02-21-2019, 06:03 PM
you can also stack pop synth and synth bass (hidden instruments)


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TerraVentus22 Offline
OLS's Number 1 Destiny Fanboy
8 Posts:
 
#5
02-25-2019, 08:16 AM
(02-21-2019, 06:02 PM)Guest Wrote: no reason to stack em tho

What about when you want to make it louder?


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Nugget Angel Offline
Call me T.O.P. or Nugget. Idc which one.
82 Posts:
 
#6
02-25-2019, 08:19 AM
(02-25-2019, 08:16 AM)DMA_Revenant Wrote: What about when you want to make it louder?

There are volume bars, you know-


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Jonah Offline
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#7
02-25-2019, 11:21 AM
(02-25-2019, 08:16 AM)DMA_Revenant Wrote:
(02-21-2019, 06:02 PM)Guest Wrote: no reason to stack em tho

What about when you want to make it louder?

audioSystem.setInstrumentVolume(ID, volume)

replace ID with the instrument ID (13 for sine, 14 for square, 15 for sawtooth and 16 for triangle) and volume with the volume you want (2 is the normal maximum i think)

then enter the code into the console (F12)


Soundklowd
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Kirbyderp Online
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#8
02-25-2019, 12:10 PM
(02-25-2019, 11:21 AM)Jonah Wrote:
(02-25-2019, 08:16 AM)DMA_Revenant Wrote:
(02-21-2019, 06:02 PM)Guest Wrote: no reason to stack em tho

What about when you want to make it louder?

audioSystem.setInstrumentVolume(ID, volume)

replace ID with the instrument ID (13 for sine, 14 for square, 15 for sawtooth and 16 for triangle) and volume with the volume you want (2 is the normal maximum i think)

then enter the code into the console (F12)

Um, you don't need to use console to edit the volume of the 8-bit instruments.




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pangolin Offline
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51 Posts:
 
#9
02-25-2019, 12:15 PM
##937984 I think I did something with the sine in a part of this that crecendoes it


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Jonah Offline
https://soundcloud.com/stuffedphiot
189 Posts:
   
#10
02-25-2019, 03:17 PM
(02-25-2019, 12:10 PM)Kirbyderp Wrote:
(02-25-2019, 11:21 AM)Jonah Wrote:
(02-25-2019, 08:16 AM)DMA_Revenant Wrote:
(02-21-2019, 06:02 PM)Guest Wrote: no reason to stack em tho

What about when you want to make it louder?

audioSystem.setInstrumentVolume(ID, volume)

replace ID with the instrument ID (13 for sine, 14 for square, 15 for sawtooth and 16 for triangle) and volume with the volume you want (2 is the normal maximum i think)

then enter the code into the console (F12)

Um, you don't need to use console to edit the volume of the 8-bit instruments.

lol i know about the mixer tab, this lets you go over the normal maximum volume


Soundklowd
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